Four Librarians and Four Foundations

Laura Ward

Librarian 4:  Laura Ward

School Media Specialist

Scranton Steam Academy

Florence School District Three

AASL Shared Foundation VI.

Shared Foundation:  Engage

Domain:  Create

Learners engage with information to extend personal learning by:  1.  Personalizing their use of information and information technologies.  2.  Reflecting on the process of ethical generation of knowledge.  3.  Inspiring others to engage in safe, responsible, ethical, and legal information behaviors.  (American Association of School Librarians, 2017)

Laura has been a school media specialist for over twenty years, and she has a wealth of knowledge available for a wide variety of programs, ideas, and collaborations.

The first collaboration that stuck with me which she mentioned during our interview was with a first grade class.  She used Glogster to have the students conduct research on SC Discus.  They created an online interactive poster.  The students recorded a speech (as part of the Glogs).  It was a 3 week unit covered as part of their black history month project which was part of their Social Studies/ Famous Americans unit.  The students presented physical representations of their posters during the black history month program.  She taught them how to find quality sources, cite sources, add pictures, and write out their speech.  The great thing was that during the presentation, since they knew that the students would be nervous in front of the audience, they already had their speeches recorded and didn’t have to worry about remembering their lines.

What she has done this year with her TAG group (she also teaches gifted and talented) is had them read the South Carolina Award Nominees at their grade levels, and then create book trailers.  It took 3 weeks to complete these projects.  The students had to learn how to research, cite sources, they also had to learn about copyright for images and music, and look at other book trailers that were created by students.  She also taught them how to create QR codes and she posted them to the school website.  She uses the book trailers to generate interest in the books during her library classes, and she has found that students who peer reviewed other students work now have an avid interest in reading those same novels.

The other shared foundation she liked is Shared Foundation III Collaborate.  What she mentioned as a project she had done at a previous school was collaborate with the elementary school media specialist, and their local public library to get parents and students involved in a program called Wolvereads.  It was an Adult Reading Club on Facebook.  There were monthly challenges, they had to read the provided books and post reflections, and share with others.  It went on for the entire school year.  The monthly drawings had incentives like:  kindle fires, hot chocolate family packages, etc.    Students at the Elementary, Middle, and High School had to complete a 40 book challenge.  The students were given a Bingo style cards that had a grid of 25 separate activities that students could complete about the books they read.  Overall she had 300 students finish at the middle/high school.  In order to advertise the program, they attended all community festivals  and business cards were left at local businesses for the parents to complete a 10 book challenge.

Laura and Amanda are both school media specialists who are very adept at reaching out into the community and bringing them into the schools, as well as reaching out into the community and spreading their influence.  Laura’s biggest challenge this last year is balancing library classes and having to teach gifted and talented students.  Even so, she is still able to offer some collaboration with classroom teachers in quality methods and ways that enhance the curriculum and stick with the STEAM model that the school is after.

Sources

American Association of School Librarians (2017).  National school library standards for learners, school librarians, and school libraries. Chicago:  American Library Association.

Four Librarians and Four Foundations

Amanda Cullars-White

Librarian 3:  Amanda Cullars-White

School Media Specialist

Dr. Ronald E. McNair School of Digital Communication and Leadership

Florence School District Three

AASL Shared Foundation II

Shared Foundation:  Include

Domain:  Grow

Learners demonstrate empathy and equity in knowledge building within the global learning community by:  1.  Seeking interactions with a range of learners.  2.  Demonstrating an interesting in other perspectives during learning activities.  3.  Reflecting on their own place within the global learning community.  (American Association of School Librarians, 2017)

Amanda is the type of school media specialist leader I aspire to emulate as I progress in my career.  Currently, she is working with the entire student body by collaborating with the English Language Arts teachers for a school-wide reading fair.  The idea behind the project is basically a Science Fair for Books.  The students have to create a 2-minute visual/ digital book report utilizing Voki’s, Google Slides, and Blabberize.  The idea was to take a wide variety of books, poetry, and short stories for students to choose from.  She felt that a two minute presentation shows mastery of the content, and allowed students to do individual or group projects.  She felt that this covered the public speaking standard required for Communication Skills with her 6th through 8th graders.

She lets the students share their work with her through Google Classroom, and leaves comments for the students so that they know she is checking their work.  Amanda is also a Gifted and Talented Teacher.

She worked with the 7th grade social studies teachers to get students to create digital collages of their family trees.  The collages incorporated interviews with family members to help teach students about primary and secondary sources during the research process.  The entire process of the digital project helped students learn how to properly cite sources, conduct an interview, video editing, and incorporating sound and images into a digital product.  The students and parents were entirely impressed by the final products.

The challenges she faces with collaboration is having teachers she works with have a certain level of organization.  She has coworkers who request collaborations, but have no timeline for the project.  That or teachers want to use books in their lessons in ways that Amanda doesn’t agree with.  She will provide the books and any support the students need, but she refrains from engaging farther.  There are also teachers who confront other teachers about their projects, and that creates an unnecessary tension in the work environment.  She tries to work with teachers who have good ideas, but little support so that the students can have broader experiences of the world around them.  She tries to bring in guest speakers to engage with the students to help them understand ideas and subjects that are different than the culture they grow up around in Lake City, SC.

I enjoyed the interview with Amanda because I see how the increase of my knowledge of the curriculum and culture my students grow up in will help me be a better resource for the teachers and administrators in providing quality experiences for my students and my community.

Sources

American Association of School Librarians (2017).  National school library standards for learners, school librarians, and school libraries. Chicago:  American Library Association.

Four Librarians and Four Foundations

Holt Hill

Librarian 2:  Holt Hill

School Media Specialist

J. Paul Truluck Creative Arts and Science Magnet School

Florence School District Three

AASL Shared Foundation IV

Shared Foundation:  Curate

Domain:  Create

Shared FOundation IV.  Curate.  B.  Create:  Learners gather informate appropriate to the task by:  1.  Seeking a variety of sources.  2.  Collecting information representing diverse perspectives.  3.  Systematically questioning and assessing the validty and accuracy of information.  4.  Organizing information by priority, topic, or other systematic scheme.  (American Association of School Librarians, 2017)

What I liked about interviewing Holt is that he is the type of school media specialist who emphasizes technology more with his students.  He teaches lessons in the school computer lab (last year), and now that the students are 1:1 technology with chromebooks, he alternates between his library and the computer lab.  His focus on the sources he explores with his students are based from SC Discus.

He teaches two TAG classes (Gifted and Talented) with 6th and 7th grade students, and collaborates with the English Language Arts teachers to help teach the research method, finding quality sources, and utilizing Google Classroom.  Due to the school shifting to a Creative Arts & Science Magnet school, he was able to dive deeply into bringing the library collection current with more current materials.

The downside of the shift is that the district is moving a bit too quickly with adding technology to the classroom for teachers and students with little training on how to best utilize the technology.  So, while they have new devices, it is challenging to incorporate those devices into the curriculum while the school is adjusting to being a transitional high school from its original middle school roots.

Holt also was draw to the Engage/ Think competency, as technology and research are his main focuses for his student created artifacts.  I liked learning more about how Holt works with his students especially since his focus has been more middle school age and that is a different mentality from my working with my primary grade students.

Sources

American Association of School Librarians (2017).  National school library standards for learners, school librarians, and school libraries. Chicago:  American Library Association.

Four Librarians and Four Foundations

Anna P. Fox

Librarian 1:  Anna P. Fox

Sampit Elementary School

Georgetown County South Carolina

 

 

 

 

Shared Foundation: 

Explore

AASL Shared Foundation V. Icon courtesy of AASL 2017.

Initial Competency:  Think

Shared Foundation V:  Explore.  A.  Think:  Learners develop and satisfy personal curiousity by:  1.  Reading widely and deeply in multiple formats and write and create for a variety of purposes.  2.  Reflecting and questioning assumptions and possible misconceptions.  3.  Engaging in inquiry-based processes for personal growth. (American Association of School Librarians, 2017)

Over the 2018- 2019 school year, Anna discovered at her school that students were checking out the same series/ books over and over.  She also found that there was a need for opportunities for more collaboration with the teachers AND students. Her class schedule is a partially fixed schedule so she sees K-2 on a weekly basis, with open checkout throughout each day for 3-5 and classes scheduled as needed/ on a monthly basis.  For her, it still felt a bit like the program was lacking. The teachers were willing and they shared some good ideas but Anna still felt like she was forcing collaboration.  She thinks it was mainly because they were still learning each other. The teachers didn’t know what questions to ask to see what she could help them do and she needed to learn more about what they needed her to offer. 
 
What she started offering were several opportunities for them to bring their classes in to EXPLORE new things, just to get new/different books and materials in their hands. Book Tasting, Book Speed Reading, Magazine Rodeo, and Flashlight Reading. This year she added a Summary Circus. All of these can be tailored to meet a specific need or interest, so that created more conversations with the teachers, and it generated interest among the students. For instance, she did a Book Tasting of the five different animal classifications, and another for different genres, we did a Poetry Rodeo instead of a Magazine Rodeo, and I used the Speed Reading sessions to show off new books that were not Diary of a Wimpy Kid or Dogman.  I loved that she did this because they gave me some wonderful ideas on how to get students and teachers involved in different areas of the collection when they study particular units.
 
The students began to open up and THINK (competency) more about their interests and reflect on what they found through some of the take-aways she provided with the lessons. Book Tastings offers a menu where they write down some type of response to the appetizer, entre, and dessert they chose. The others offered a bookmark that was tailored to the activity, basically so they could record anything they found that they would want to come checkout and look for later, since she tried to keep each activity to 30 minutes.
 
Other competencies began to come out of these activities, but Thinking was the initial focus for her.  What Anna did was strengthen the relationships she has with her teachers and students by collaborating with them during their units of study to do focused genre studies to allow for a more in-depth look at particular areas in the library that were being under utilized.  I like that the students created artifacts of the experience that they could return to when they came back to the library later on so they would have something to remember what they enjoyed or wanted to try.  Anna does a wonderful job, I think, illustrating the shared foundation of Explore with the first competency of Think; and I look forward to implementing some of these ideas in my own library program.
Sources

American Association of School Librarians (2017).  National school  library standards for learners, school librarians, and school libraries. Chicago:  American Library Association.

Futurecasting Information Technology

What does the future of information technology look like?

Advancing Cultures of Innovation

What I have seen in the library and information science profession since I have been in it is an embracing of the notion of innovation.  As institutions and individuals we are looking to create sustainable, ingenious methods to engage and stimulate the communities we serve.  Now, I get to take that mentality from the public library sphere and shift it towards the education realm.  What I see is the continuing trend for us to work on instilling a culture of innovation in the practice of learning and in stimulating the minds of our students to engage in their communities.

We are taking education formally outside of the building and moving it into the actual real world, but due to the shifts in our technologically advanced world we must be mindful of best practices in regards to student and teacher safety and professionalism.  This is where our training comes best into play because we can help other educators bridge the gap between engaging in real world projects and doing so safely.

Advancing a culture of innovation, for me, also means that our students will be taking back ownership of their learning.  I enjoyed the mention of the teacher becoming more of a guide and mentor than the sole focus in the classroom (Freeman, et al, 2017) ; and I think as information professionals this is a characteristic we are used to nurturing.    The Hour of Code event, is a wonderful opportunity to expose our student to an innovative way of thinking that they can use to translate to other areas of their lives.  Another idea is prototyping, brought up by school librarian Todd Burleson (Sullivan, 2016), as a way to engage students in creating solutions to real world problems.

I like that I know now where to look for quality information on the particular trends going on in education and technology, and can communicate that information to my administration and fellow educators in ways they can have easy access to and be able to understand and incorporate in their curriculum.  Maybe it’s the cultivated curiosity I have or the nature of enjoying learning, but I am looking forward to seeing where our profession goes; and understanding that I will need to be flexible in my outlook and help our students and educators be flexible in their thinking so that we can all learn how to embrace being innovators.

Sources

Freeman, A., Adams Becker, S., Cummins, M., Davis, A., and
Hall Giesinger, C. (2017). NMC/CoSN Horizon Report: 2017 K–12
Edition. Austin, Texas: The New Media Consortium.

Sullivan, B. (2016).  Librarians share their predictions for education trends in 2017.  Oom Scholastic Blog.  Retrieved from:  http://oomscholasticblog.com/post/librarians-share-their-predictions-education-trends-2017

Mixed Reality and Libraries

Welcome to Mixed Reality

Mixed Reality is the new term coined by devices combining the elements of Augmented Reality and Virtual Reality to create a different type of interface that uses both elements.  One of the devices that promotes this type of use is the HoloLens from Microsoft.

The actual gear for the HoloLens is currently out of stock for individual purchase, but commercial purchase  puts the product at the lofty price of $5,000.00, but that includes the software necessary to create content for the HoloLens.

HoloLens Apps from Microsoft

The first app that I really liked with the HoloLens tool was actually the Vyzn app because it was a way to collaborate on 3-D content.  I thought this type of app would be wonderful when students may need to create community models with more than one person-  or a different type of 3-D project that takes more than one individual.  The app is available for free from Microsoft.com.

According to their website:  “Zengalt Vyzn lets you create and run augmented reality (AR) applications quickly and easily without requiring any specialized programming expertise. No need to use Unity or Visual Studio. With Vyzn, you can build highly immersive and interactive scenes that run on HoloLens. For example, you can build an interactive hologram of a machine tool to train operators, or overlay your NavisWorks model with the construction site to detect conflicts. Vyzn makes it easy to turn your existing 3D Content/vyzn_assets into a multi-user HoloLens presentation and add interactions such as animations, views, spots, movable and floating objects, labels, voice-overs and more. Vyzn does not require specialized expertise beyond 3D editing skills and you can design the experience in a 3D editor of your choice.”

I know for our second graders, they have to create communities (college, urban, suburban, or rural) over the course of the school year, and I thought this particular app would allow the students to collaborate on creating their unique environments in a more technological environment so that they could interact with their mixed reality community and add details that would be missing from a paper and cardboard model.

As Cynthia Cassidy mentioned in the Meyer (2017) article, collaborative projects are key to helping incorporate AR and VR (or mixed reality) tech into the classroom in a functional manner.  It’s key to choose simulations that are short enough to fit during one class period, that offer a challenge or problem to help stimulate critical thinking, and that have controls which are easy for students to learn quickly.  The Vyzn app could be such a tool for older students.

There are other websites that expound on the variety of other apps available through the HoloLens device that are educationally oriented.  Microsoft offers a selection of their current apps designed specifically for education here.  The following video is a demonstration of the HoloStudy app available through the HoloLens.

For those who are looking at how this type of technology can help with secondary education, there’s a blog through Bryn Mawr college that gives links to great resources and initiatives of how they are incorporating this technology in a variety of their programs.

Another really great website is the Mixed Reality for Education site.  The following video is a great TEDx talk AmsterdamED from Beerend Hierck advocating for mixed reality for more active learning for their medical students.

VREdTech also has a great post explaining how the HoloLens is being used in education.  Although the majority of these posts show the work being done in secondary education, this type of technology has potential to be used in a variety of classrooms of all ages.  Some tweaking will need to be done to help offset the complaints of headaches, dizziness, etc from our current technology; but the outlook seems promising for the use of such tools in our libraries during the course of the coming years.

What this type of tool does is bring the abstract concepts of practical knowledge forward in a way that allows students to actively participate in the learning experience.  As librarians, we can use this type of tool to help supplement our students’ experience in the classroom so that we can fully integrate our role of being curriculum supporters whether it be in helping by creating collaborative environments using the technology or by creating a more interactive environment in our libraries utilizing apps available in tools like HoloLens.

Sources

Blended Learning in the liberal arts. (2018).   Educational Technology Services Canaday Library.  Retrieved from:  http://blendedlearning.blogs.brynmawr.edu/educational-applications-for-the-microsoft-hololens/

Goerner, P. (2016). Augmented reality. What’s next?. School Library Journal, 62(9), 19-20.

Kevin M. (2018).  How microsoft hololens is being used in education.  VREdTech.  Retrieved from:  https://vredtech.com/blogs/news/how-microsoft-hololens-is-being-used-in-education

Massis, B. (2015). Using virtual and augmented reality in the library. New Library World. 116 (11/12).  796 – 799. http://dx.doi.org/10.1108/NLW-08-2015-0054

Meyer, L.  (2017).  Virtually There:  Kids are using VR to explore worlds and create new ones.  School Library Journal.  Retrieved from:  https://www.slj.com/?detailStory=virtually-kids-using-vr-explore-worlds-create-new-ones

Stott, L. (2018).  Hololens mr apps for education.  Microsoft Faculty Connection.  Retrieved from:  https://blogs.msdn.microsoft.com/uk_faculty_connection/2018/02/28/hololens-mr-apps-for-education/

 

MakerSpaces: Agency, Authenticity, and Audience

What I Thought I Should Talk About

Initially when I began this week’s assignment I just knew I’d use something from the blog I’d stumbled upon during the Digital Curation assignment:  Renovated Learning by Diana Rendina.

As informative and practical-minded as I find her blog about creating and maintaining maker and collaborative learning spaces (she has a very informative view of using whiteboards that I find absolutely vital to creation projects of all types), I knew I needed to traipse across the world wide web in search of something a bit more….socially useful especially after reading the convincing arguments of Angevine and Weisgrau (2015) in regards to 3 key concepts when looking at the purpose of STE(A)M and Makerspaces:  Agency, Authenticity, and Audience.

What Really Inspired Me

Meet Digital Promise, a blog that is a conglomeration of education leaders, researchers, and technology developers who work to provide educational experiences, opportunities, and training to close the digital learning gap that exists for many of our students.

The article that had caught my attention was, “Student Makers Create Solution for Kids in Need.” This particular article struck the cord of:  Agency:  a student made their learning intimately personal and unique, Authenticity:  a student was able to engage with work in the community in which they live, and Audience:  by considering who the project was being created for, these two particular students were able to contextualize the place of their creation and their own place in being facilitators of this creation in the wider society they live in.

The students had access to what is called a Learning Studio (put together through a joint effort of HP and Microsoft’s Reinvent the Classroom initiative) that came equipped with a 3-D printer and a variety of other materials.  Basically, Quentin Ellis came upon a young girl at his church who had lost her arm to disease and was having problems adjusting to her new prosthesis.  With the help of another student partner (Lucas Bacon), they were able to create a Lego-like kit where children could participate in the creation of a prosthesis that was functional and not intimidating while educating the children on the process on how to use the custom-made device.

From our variety of resources, lectures (thank you, Dr. Moorefield-Lang), and articles this week, we do know that 3-D printers are pretty standard in many makerspace areas thanks to technology grants.  So having students engage with their peers in the community who have such unique needs and provide them with an opportunity to participate in projects similar to this is a wonderful idea.  It allows both the creator and the person in need to become collaborators in projects that are meaningful and practical for all involved.  For me, this article actually worked beautifully in illustrating how sticking with those three essential concepts when looking at these challenge-based learning opportunities (you can thank Digital Promise for the change in terminology) moves education forward from an isolated classroom setting into the practical applications in the real world.

How does this apply to libraries?

Dr. Moorefield-Lang mentioned (and I remember touring Richland after they implemented the new teen makerspace areas on the main floor of the library) that RCPL has a 3D printer.  Now, this is a public space…  but I am a public librarian, and my programming heart says:  “If my school that is local in Richland county could not afford our own 3D printer in our makerspace, why not ask to coordinate with our local public libraries and look at collaborating with unique community groups to create practical projects?”  As Angevine and Weisgrau (2015) said:  “creating sharable artifacts is a compelling way to learn anything.”

Most of our middle and high schools (and elementary schools) have clubs that meet afterschool.  Partnering with our fellow library science professionals (and other community members) to give our students a challenge to create projects for would give a purpose and an automatic authentic audience for the students’ creations.  Interestingly enough, Quentin mentioned that his first prototype of the lego-like hand prosthesis was made out of balsa wood, glue, and tape.  There are low-tech options for such unique creations, but taking the extra time to reach out to our community members to help our students learn practical skills in engineering, computation, and design…  would be a phenomenal boon to the entire educational experience for all involved.

The key would be in having our students document their process:  both in thinking and creation so they can see their steps and assess their own methodology for streamlining their procedures for the future.  In this instance, we act as facilitators for other presenters and community members to help engage and interact with our students.

Sources

Angevine, C. and Weisgrau, J. (2015).  Situating Makerspaces in Schools.  Retrieved from:  http://hybridpedagogy.org/situating-makerspaces-in-schools/.

 

Britton, L.  (2012).  The makings of maker spaces, part 1:  space for creation, not just consumption.  Retrieved from:  http://www.thedigitalshift.com/2012/10/public-services/the-makings-of-maker-spaces-part-1-space-for-creation-not-just-consumption/.

Moorefield-Lang, H.  (2018).  Makerspaces 761.  Retrieved from:  https://youtu.be/BBsEHD0XE6E

Rendin, D.  (2015).  3 way whiteboards can make your space more awesome.  Retrieved from:  http://renovatedlearning.com/2015/06/01/whiteboards-for-the-win/.

Cyberbullying

The Truth About Cyberbullying

From Visually.

Cyberbullying is definitely not a new trend when it comes to our increasing digital age.  I think what struck me first, when doing the readings for this week, was in Jon Ronson’s interview video for “Wrath” on The Seven Digital Sins website when he spoke about how people who engage in cyberbullying feel offended when the person they are degrading actually responds to their post, and the entire idea is, “I have had no voice so I’m using the internet to speak out against you now.  How dare you talk back to me.”  This resonated quite a bit with how it appears in our digital age.  As if there is a freedom that is mandatory in being able to criticize anyone, and those we criticize should never be allowed to respond.

The Faucher et al (2015) article, also illustrated how the bullying progresses from K – 12 to Higher Education until it moves into the workplace.  Yet, I will hazard to say that this type of insidious behavior has been occurring for a very long time.  What is necessary is to demonstrate to our students that we live in a connected world where our behavior is on view for everyone to see.  It is our responsibility to act with respect in every aspect of our lives whether they be in person or online because what we do matters.

I had a colleague who would conduct a Social Media seminar for high school seniors, and would talk them through what happens when they make certain posts online.  Colleges and universities will look at a student’s online presence, and that can weigh in on whether or not that student is accepted into that school, for certain scholarships, and sororities/ fraternities.  How we present ourselves matters.

I think having our students participate in a program like the, Digital Citizenship Project (Orech, 2012) would be a boon because it illustrates to our students how everyone can be connected in our digital age.  I especially like the example of the high school mentor, Matt, when speaking to Alex and Kathy about the situation and their responses.  It’s funny to see how we can be justified in our anger at injustices (Kathy’s response to Alex’s story of cyberbullying), but also still be part of the problem of instigating negative behavior.  I think Matt did a good job of pointing that out to both students, and it’s not often we point out how those reactions we have to the bully and bullying can be just as harmful as the original incident.

I think our key response to teaching about bullying and cyberbullying is to offer the resources available from sites like Shippenburg Univeristy Ezra Lehman Memorial Library Special Topics on Bullying and Cyberbullying , and work on building up safe space networks  and programs in our building like the CDC mentions on their website about Bullying research.  This ties in to having our libraries be safe spaces for our students:  both the bully and the bullied so that our spaces can be neutral territory where perhaps constructive conversations can begin.  This is also how the Social Empathy curriculum can help gain traction and shift the narrative.  Common Sense Media has a great area with a wide-range of lessons on Digital Citizenship that would provide great resources for us to utilize in our classrooms, and help engage with our teachers and students during professional development days or collaborative learning environment times.

Sources

Bradshaw CP. Translating research to practice in bullying prevention. American Psychologist. 2015; 70(4): 322-32.

Faucher, C., Cassidy, W., & Jackson, M. (2015). From the sandbox to the inbox: Comparing the acts, impacts, and solutions of bullying in k-12, higher education, and the workplace. Journal Of Education And Training Studies, 3(6), 111-125.

Gladden RM, Vivolo-Kantor AM, Hamburger ME, Lumpkin CD. Bullying Surveillance Among Youths: Uniform Definitions for Public Health and Recommended Data ElementsVersion 1.0. Atlanta, GA; National Center for Injury Prevention and Control, Centers for Disease Control and Prevention and U.S. Department of Education; 2013.

National Academies of Sciences, Engineering, and Medicine. Preventing Bullying Through Science, Policy, and Practice. Washington, DC: The National Academies Press; 2016. Available from http://sites.nationalacademies.org/DBASSE/BCYF/Science_on_Bullying/index.htm.

Orech, J. (2012). How it’s done: Incorporating digital citizenship into your everyday curriculum. Tech & Learning, 33(1), 16-18.

Weinstein, Emily C.; Selman, Robert L.; Thomas, Sara; Kim, Jung-Eun; White, Allison E.; Dinakar, Karthik. “How to Cope With Digital Stress: The Recommendations Adolescents Offer Their Peers Online.” Journal of Adolescent Research June 18, 2015. doi: 10.1177/0743558415587326.

Storyboard That: a web 2.0 digital storytelling tool

What am I?

Storyboard That is a device agnostic web 2.0 tool that students can utilize on their chromebooks, ipads, or desktops to create high quality storyboard type materials that can be used as graphic organizers, story cubes (you can thank Richard Byrne for his webinar tutorial on this), and as  dramatizations of speeches, poems, and plays.

The following video explains how teachers can get started with this particular tool.  For a single user, the lite version is free.  For a teacher who wants a class set (25 users), it will cost either $9.99 per month or $6.49 per month every 12 months after the initial 14 day free trial.  Students can import their creations into a powerpoint presentation or other web 2.0 applications.

How do I use this thing?

Also, there is a great blog by Shannon McClintock Miller that takes you step by step through the creation of a storyboard on the website, Storyboard That.

Evidence that this is actually a useful tool

There is a running dialogue on their Twitter account (@storyboardthat)  that shows the multitude of ways that other teachers are using this type of technological project based learning set in their classrooms.  What I really liked is the variety of classrooms this tool is used in.  I found Latin classes, Spanish Classes, Math classes, and different types of science courses illustrating students engaging in Storyboard That to provide project-based evidence of a deeper understanding of their material.

My useful bit…

What I enjoyed was the practical application of use for this material when focusing on social studies for my primary grade students.  This will be very useful in helping to expand their understanding of their communities in terms of rural, suburban, and urban environments; as well as the make up of their local governmental structure.

The only application I enjoyed of this particular tool was in expanding the understanding of the informational text structure.  My students are struggling with identifying main idea and details, and this application would provide a different (visual) method of understanding informational text and supporting evidence.

Davis and Morgan (2012) mentioned that the act of creating animated cartoons (or in our case, visual storyboards) would allow students who are struggling readers be able to express their comprehension of texts using this method by retelling the story and explaining key ideas in the text.

I also enjoyed Richard Byrne’s webinar, and thought it was very informative on the unique ways to get more out of StoryboardThat in the classroom especially with our younger readers.

Useful Links

Sources

Davis, E.R. and Morgan, J.M., Mailenburg, L.Y. (2012).  Animated cartoons!  Using animation and cartoon technology to improve learning. pp.3584—3588.

Moorefield-Lang, H. (2014). An exploration and explanation of device agnostic tools. Library Media Connection33(1), 8-9.

Valenza, J. (2015). Evolving with evidence. Knowledge Quest, 43(3), 36-43.

Valenza, J.  (2017).  Top reasons to use subscription databases.  Piktochart.  Retrieved from:  https://create.piktochart.com/output/4021098-top-reasons-to-use-databases.

Adaptive Technology in the School Library

Universal Design in Learning and the Library

The article from Spina (2017) about how Universal Design would work when designing library spaces and services to include all patrons of all ages was a welcome opening into the creative possibility of change in library design both in instruction and collection development.  Especially when using an iPad was mentioned in helping with accessing catalog services.  So, keeping in mind of using an iPod (smaller hands) for an assistive technology tool, I found two apps that I think will work really well in helping with communication for my students.  I actually want to bring to the forefront two separate pieces of technology unified by a singular manufacturer.

 

 

There are two apps that I think are useful from this company in two very different ways for the library setting.  The first app that I stumbled upon was Proloquo2Go.  It can be used on any Apple or Android device.  The cost is $249.99, but it is an application that is meant to be used for those designated as nonverbal communicators.  It spoke to me as a professional because I had an incident with one of my sensory storytimes with a new student who has no way to speak to any of the adults surrounding her.  Knowing that pictorial cards are used with our autistic students, I thought this type of communication app would be perfect in helping our students learn new words and new ways to communicate with their classmates and teachers.

The second app that is also provided by this same parent company is Pictello, a storytelling app that allows users to create stories using student produced photographs and videos.  It is available for Apple and Android for only $19.99.  There are a variety of websites that promote this particular app, and I enjoyed the video showing the app being used by older autistic students.

These types of technologies bring text to life, and allow those who are unable to express themselves new methods that can be useful in the classroom as well as in public.  These apps are similar to the MyTalkTools that I was also interested in, and are featured in the SLIS 761 class blog, Ms. Francis in the Library.

I found the following two blogs full of useful information on what can be done with Pictello from an assistive technology viewpoint:

Glenda’s Assistive Technology Information and more…

and

Anne’s Blog

Commonsense.org also had a wonderful review on their website about the program.  There’s also a training presentation available from Jessy’s AfterShare Space that offers a great powerpoint presentation and links to the training manual, etc.

From my own perspective, it is vital as librarians that we provide the ability for our users to communicate with us their needs and desires when it comes to what is provided in our communal spaces.  I think these two apps are great at being able to do that both from a teaching standpoint (Pictello) and a basic communication standpoint (Proloquo2Go).

Sources

AssistiveWare.  (2018).  Retrieved from https://www.assistiveware.com/

Jessy’s AfterShare.  (2018).  Retrieved from http://learningnetwork.setbc.org/sd6windermere/workshop-follow-up/

Pictello.  Common Sense Media for Educators.  (2018).  Retrieved from  https://www.commonsense.org/education/app/pictello

Spina, C.   (2017).  How universal design will make your library more inclusive.  School Library Journal.  Retrieved from https://www.slj.com/?detailStory=how-universal-design-will-make-your-library-more-inclusive

Universal Design for Learning. (2018)  Retrieved from  https://www,udlcenter.org/

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